GlobalFestival: evaluating real world interaction on a spherical display

GlobalFestival: evaluating real world interaction on a spherical display
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GlobalFestival:评估球形显示器上的现实世界交互

DOI:
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发表时间:
2015
期刊:
Ubiquitous Computing
影响因子:
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通讯作者:
J. Bradley
J. Bradley
中科院分区:
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文献类型:
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作者:
J. Williamson;D. Sundén;J. Bradley

文献摘要

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球形显示器为公共空间的互动提供了令人信服的机会。然而,对于触摸交互应该如何控制球形表面或这些显示器如何在真实的世界设置中使用的研究很少。本文提出了一种在野外部署的应用程序的球形显示称为GlobalFestival,利用两种不同的触摸交互技术。该应用程序的第一个版本允许用户旋转和倾斜显示器上的内容,而第二个版本只允许旋转内容。在为期4天的部署中,我们收集了头顶视频数据和显示器上的交互日志。该分析汇集了定量和定性方法,以了解用户如何接近显示器并在显示器周围移动,屏幕上的交互如何在两个版本的应用程序中进行比较,以及显示器如何支持社交互动。
Spherical displays present compelling opportunities for interaction in public spaces. However, there is little research into how touch interaction should control a spherical surface or how these displays are used in real world settings. This paper presents an in the wild deployment of an application for a spherical display called GlobalFestival that utilises two different touch interaction techniques. The first version of the application allows users to spin and tilt content on the display, while the second version only allows spinning the content. During the 4-day deployment, we collected overhead video data and on-display interaction logs. The analysis brings together quantitative and qualitative methods to understand how users approach and move around the display, how on screen interaction compares in the two versions of the application, and how the display supports social interaction given its novel form factor.