Interactive ray tracing
Interactive ray tracing
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DOI:
10.1145/1198555.1198751
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发表时间:
2005-07
期刊:
影响因子:
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通讯作者:
S. Parker;William Martin;Peter-Pike J. Sloan;P. Shirley;Brian E. Smits;C. Hansen
中科院分区:
文献类型:
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作者:
S. Parker;William Martin;Peter-Pike J. Sloan;P. Shirley;Brian E. Smits;C. Hansen
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is "brute force" in that it explicitly traces rays through every screen pixel, yet pays careful attention to system resources for acceleration. The design of the system is described, along with issues related to material models, lighting and shadows, and frameless rendering. The system is demonstrated for several different types of input scenes.