Interactive ray tracing

Interactive ray tracing
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DOI:
10.1145/1198555.1198751
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发表时间:
2005-07
期刊:
ACM SIGGRAPH 2005 Courses
影响因子:
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通讯作者:
S. Parker;William Martin;Peter-Pike J. Sloan;P. Shirley;Brian E. Smits;C. Hansen
S. Parker;William Martin;Peter-Pike J. Sloan;P. Shirley;Brian E. Smits;C. Hansen
中科院分区:
其他
文献类型:
--
作者:
S. Parker;William Martin;Peter-Pike J. Sloan;P. Shirley;Brian E. Smits;C. Hansen

文献摘要

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我们研究了一个渲染系统,交互式光线跟踪图像上的一个传统的多处理器。这个实现是“蛮力”的,因为它明确地跟踪通过每个屏幕像素的光线,但要注意加速的系统资源。该系统的设计进行了描述,沿着与材料模型,照明和阴影,和无框渲染相关的问题。该系统被证明为几种不同类型的输入场景。
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is "brute force" in that it explicitly traces rays through every screen pixel, yet pays careful attention to system resources for acceleration. The design of the system is described, along with issues related to material models, lighting and shadows, and frameless rendering. The system is demonstrated for several different types of input scenes.