Mapping and interaction strategies for performing environmental sound
Mapping and interaction strategies for performing environmental sound
复制标题
执行环境声音的映射和交互策略
DOI:
10.1109/sive.2014.7006286
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发表时间:
2014
期刊:
影响因子:
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通讯作者:
Andrew Mcpherson
中科院分区:
文献类型:
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作者:
Christian Heinrichs;Andrew Mcpherson
While the design of computational audio models for real-time generation of sound has been gaining increasing attention in the field of virtual reality and games over the last few years, questions related to expressivity and human performability have remained largely unexplored. Unlike in the design of interactive sonic artefacts a performable model requires a different approach to parametrisation and interaction. A model of a squeaking door is presented along with three contrasting mapping strategies between a generic touch-based interface and parameters controlling phenomenologically meaningful sound qualities. Each of these mapping strategies is evaluated in a controlled study based around a set of four metrics proposed by the authors. Correlations between quantitative and qualitative data verify the evaluation procedure for each of these metrics.
DOI:
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发表时间:
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期刊:
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影响因子:
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作者:
Bilbao, Stefan (Queen's University, Belfast, UK University Of Belfast University Of Belfast Queen's University, Belfast, UK Queen's University, Belfast, UK Queen's University, Belfast, UK University Of Belfast Queen's University, Belfast, UK University Of
通讯作者:
Bilbao, Stefan (Queen's University, Belfast, UK University Of Belfast University Of Belfast Queen's University, Belfast, UK Queen's University, Belfast, UK Queen's University, Belfast, UK University Of Belfast Queen's University, Belfast, UK University Of