Gaining computational literacy by creating hybrid aesthetic learning spaces

Gaining computational literacy by creating hybrid aesthetic learning spaces
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通过创建混合美学学习空间来获得计算能力

DOI:
10.1109/icalt.2003.1215135
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发表时间:
2003
期刊:
Proceedings 3rd IEEE International Conference on Advanced Technologies
影响因子:
--
通讯作者:
Ingrid Höpel
Ingrid Höpel
中科院分区:
--
文献类型:
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作者:
D. Reimann;M. Herczeg;Thomas Winkler;Ingrid Höpel

文献摘要

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虽然学生的技术技能相当高,但目前获得媒体素养的方法仍然侧重于更新软件应用技能,而不是探索数字媒体作为程序实体的学习潜力和性质。大多数教育研究都只关注计算机作为一种工具或资源,而不是建立透明的信息建模的想法。它讨论了自制的混合学习环境的影响,以建立一个多维的媒体素养,涉及不同的人类感官,审美对象和文物。
Although the technical skills of pupils are quite high, the current approach to gain media literacy still focuses on updating software applying skills, rather than exploring the potential for learning and the nature of digital media as programmed entities. Most educational research was focussed on the computer simply as a tool or a resource, rather than on the idea of making transparent informatic modeling. It discusses the impact of self-made hybrid learning environments to establish a multidimensional media literacy involving different human senses, aesthetic objects and artefacts.