Battery-Free Game Boy: Sustainable Interactive Devices

Battery-Free Game Boy: Sustainable Interactive Devices
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无电池 Game Boy:可持续互动设备

DOI:
10.1145/3486880.3486888
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发表时间:
2021
期刊:
GetMobile: Mobile Computing and Communications
影响因子:
--
通讯作者:
Pawełczak, Przemysław
Pawełczak, Przemysław
中科院分区:
--
文献类型:
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作者:
de Winkel, Jasper;Kortbeek, Vito;Hester, Josiah;Pawełczak, Przemysław

文献摘要

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任何未来的移动的电子设备(智能手机、手持游戏机)都不应该污染我们的星球。因此,设计人员需要重新考虑如何构建具有较少组件的移动的设备,这些组件会对环境产生负面影响(通过用能量收集源替换电池),同时不影响用户体验质量。本文讨论了无电池移动的交互的挑战,并介绍了第一个无电池的个人移动的游戏设备,由玩家的行动和阳光收集的能量供电。我们的设计实现了一个电源故障弹性任天堂游戏机模拟器,可以运行现成的经典游戏机游戏,如俄罗斯方块或超级马里奥土地。除了一个有趣的玩具,我们的设计代表了第一个无电池系统设计,尽管由于间歇性能量收集而导致频繁的电源故障,用户仍然可以持续关注。
Any future mobile electronic device with which a user interacts (smartphone, hand-held game console) should not pollute our planet. Consequently, designers need to rethink how to build mobile devices with fewer components that negatively impact the environment (by replacing batteries with energy harvesting sources) while not compromising the user experience quality. This article addresses the challenges of battery-free mobile interaction and presents the first battery-free, personal mobile gaming device powered by energy harvested from gamer actions and sunlight. Our design implements a power failure resilient Nintendo Game Boy emulator that can run off-the-shelf classic Game Boy games like Tetris or Super Mario Land. Beyond a fun toy, our design represents the first battery-free system design for continuous user attention despite frequent power failures caused by intermittent energy harvesting.