Evaluation-Based Design Principles

Evaluation-Based Design Principles
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基于评估的设计原则

DOI:
10.1007/978-3-319-05834-4_11
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发表时间:
2015
期刊:
影响因子:
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通讯作者:
Benjamin Cawrse
Benjamin Cawrse
中科院分区:
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文献类型:
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作者:
A. Tolk;Geoffrey T. Miller;Gerald R. Gendron;Benjamin Cawrse

文献摘要

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本章描述了一个用于远程教学和医疗程序自主培训的基于游戏的原型,并将结果推广到其他应用领域。在这个项目中,微软的Kinect系统被用来观察专家进行医疗程序。这些观测值将转换为主模型。之后,学生们被观察进行同样的程序。将他们的活动与主模型进行比较,并将评估结果提交给训练员。必须克服几个概念上和计算上的挑战,才能使这些想法可执行。总结了用于教学和评估心肺复苏(CPR)的原型的设计和开发经验,导致了基于评估的设计原则,这些原则侧重于使用主模型和学生模型,以及如何使用它们来评估一般过程。此外,这些方法的动机在于展示了它们在柯克帕特里克模型中的基础。本章的重点在于介绍所吸取的经验教训,并概括适用于支持相关领域的研究以克服类似挑战的原则。
The chapter describes a game-based prototype for distance teaching and independent training of medical procedures and generalizes the results for other application domains. In this project, the Microsoft Kinect system is used to observe experts conducting medical procedures. These observations are converted into a master model. Afterwards, students are observed conducting the same procedures. Their activities are compared with the master model and the evaluation is presented to the trainer. Several conceptual and computational challenges had to be overcome to make these ideas executable. The experiences in design and development of a prototype used to teach and evaluate Cardiopulmonary Resuscitation (CPR) are generalized leading towards evaluation-based design principles that focus on the use of master and student models and how to use them to evaluate processes in general. The methods are furthermore motivated by showing their foundations in Kirkpatrick’s model. The focus of this chapter lies on presenting the lessons learned and to generalize the principles applied to support research in related domains to overcome similar challenges.