Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent
Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent
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DOI:
10.1109/cig.2013.6633639
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发表时间:
2013-10
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影响因子:
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通讯作者:
Atif M. Alhejali;S. Lucas
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文献类型:
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作者:
Atif M. Alhejali;S. Lucas
Ms Pac-Man is one of the most challenging test beds in game artificial intelligence (AI). Genetic programming and Monte Carlo Tree Search (MCTS) have already been successful applied to several games including Pac-Man. In this paper, we use Monte Carlo Tree Search to create a Ms Pac-Man playing agent before using genetic programming to enhance its performance by evolving a new default policy to replace the random agent used in the simulations. The new agent with the evolved default policy was able to achieve an 18% increase on its average score over the agent with random default policy.