An approach for loosely coupled discrete event simulation models and animation components

An approach for loosely coupled discrete event simulation models and animation components
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松散耦合离散事件仿真模型和动画组件的方法

DOI:
10.1109/wsc.2010.5678857
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发表时间:
2010
期刊:
Proceedings of the 2010 Winter Simulation Conference
影响因子:
--
通讯作者:
A. Verbraeck
A. Verbraeck
中科院分区:
--
文献类型:
--
作者:
M. Fumarola;M. Seck;A. Verbraeck

文献摘要

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动画技术在模拟研究期间用于验证和确认模型,并用于与外部各方的通信目的。在仿真模型中包含动画,通常会导致模型包含许多对动画特定代码的引用。此外,在离散事件仿真的特定情况下,由于动画技术的时基差异而产生挑战,这些动画技术大多具有离散的时间概念。为仿真模型开发动画的典型方法提供了紧密耦合的仿真和动画组件,这些组件经过微调以提供可接受的结果。除了具有纠缠的模型和动画代码的缺点之外,这也具有降低灵活性的缺点,这是人们为了能够使用其他动画技术而期望的:例如,使用现代可视化库从2D到3D。在本文中,我们将介绍我们的方法,松散耦合的离散事件仿真模型和动画组件。
Animation techniques are used during simulation studies for verifying and validating the model, and for communication purposes to external parties. Including animation in a simulation model, often results in models that contain many references to animation specific code. Moreover, in the specific case of discrete event simulation, challenges arise due to the difference in time-bases with animation techniques that mostly have a discrete notion of time. Typical approaches to developing animation for simulation models provide tightly coupled simulation and animation components that are fine-tuned to provide acceptable results. Apart of the disadvantage of having entangled model and animation code, this also has the disadvantage of reduced flexibility that one would desire in order to be able to use other animation techniques: for instance going from 2D to 3D with modern visualization libraries. In this paper, we will present our approach for loosely coupled discrete event simulation models and animation components.