Collaborative Dialogue in Minecraft

Collaborative Dialogue in Minecraft
复制标题

DOI:
10.18653/v1/p19-1537
复制
发表时间:
2019-07
期刊:
--
影响因子:
--
通讯作者:
Anjali Narayan-Chen;Prashant Jayannavar;J. Hockenmaier
Anjali Narayan-Chen;Prashant Jayannavar;J. Hockenmaier
中科院分区:
其他
文献类型:
--
作者:
Anjali Narayan-Chen;Prashant Jayannavar;J. Hockenmaier

文献摘要

被引文献

相似文献

我们希望开发可以与人类交流以在扎根的情况下协作解决任务的交互式代理。由于计算机游戏允许我们在不需要物理机器人的情况下模拟此类任务,因此我们定义了一个基于Minecraft的协作构建任务,其中一个玩家(A,架构师)被显示为目标结构,并且需要指导另一个玩家(B,B,B,,建造者)建立此结构。两个玩家都通过聊天界面进行互动。 A可以观察B,但不能放置块。我们介绍了Minecraft对话语料库,这是509次对话和游戏日志的集合。作为朝着为此任务开发完全互动代理的目标的第一步,我们考虑了建筑师话语的产生子任务,并展示了它的挑战性。
We wish to develop interactive agents that can communicate with humans to collaboratively solve tasks in grounded scenarios. Since computer games allow us to simulate such tasks without the need for physical robots, we define a Minecraft-based collaborative building task in which one player (A, the Architect) is shown a target structure and needs to instruct the other player (B, the Builder) to build this structure. Both players interact via a chat interface. A can observe B but cannot place blocks. We present the Minecraft Dialogue Corpus, a collection of 509 conversations and game logs. As a first step towards our goal of developing fully interactive agents for this task, we consider the subtask of Architect utterance generation, and show how challenging it is.