Direct Surface Rendering of General and Genetically Bred Implicit Surfaces

Direct Surface Rendering of General and Genetically Bred Implicit Surfaces
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一般和基因培育隐式表面的直接表面渲染

DOI:
10.1109/icsmc.2004.1401111
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发表时间:
1999
期刊:
2004 IEEE International Conference on Systems, Man and Cybernetics (IEEE Cat. No.04CH37583)
影响因子:
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通讯作者:
Mark W. Jones
Mark W. Jones
中科院分区:
--
文献类型:
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作者:
Mark W. Jones

文献摘要

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遗传算法被提出作为一种用于在体图形环境中创建对象的方法。本文给出了一般体数据真实感绘制的一种方法,并沿着了扫描体图形对象和遗传体图形对象的真实感绘制实例。通过绘制复杂的隐式定义曲面演示了该绘制方法。给出了用于对象繁殖的遗传算子的描述,以及用于对象的表示。它示出,这样的方法将允许用户创建新的模型,在一个简单和直观的方式,通过结合现有的对象在新的和不寻常的方式。这项工作补充了目前正在斯旺西进行的体积图形的其他研究。
Genetic algorithms are proposed as a method for creating objects within the volume graphics environment. An approach to the realistic rendering of general volume data is given in the paper, along with example renderings of scanned and genetically produced volume graphic objects. The rendering method is demonstrated by rendering complex implicitly defined surfaces. A description of the genetic operators for the breeding of objects is given, and the representation used for the objects. It is shown that such a method will allow the user to create new models in an easy and intuitive manner by combining existing objects in new and unusual ways. This work complements other research into volume graphics that is currently being carried out in Swansea.