Jogging over a distance

Jogging over a distance
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慢跑一段距离

DOI:
10.1145/1836135.1836145
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发表时间:
2010
期刊:
--
影响因子:
--
通讯作者:
Mueller F
Mueller F
中科院分区:
--
文献类型:
--
作者:
Mueller F

文献摘要

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“对抗游戏”是用户投入大量体力的与技术的游戏交互。它们是一种新兴现象的一部分,具有许多身体和社会健康益处,我们认为社会和运动相互作用是交织在一起的。最近的技术发展,特别是在体育和游戏领域,已经提出了增加这些消耗活动。然而,我们只有一个有限的理解,这种关系之间的社会和努力方面可以成功地促进设计,特别是在介导的环境。在本文中,我们提出了一个定性研究的初步结果“慢跑的距离”,说明技术设计如何促进社交游戏体验,尽管参与者在世界的两端运行。从这项研究中,我们得出的概念主题,提供了一个分析和描述性的帐户的影响,设计的关系,努力和社会方面。我们的工作旨在支持现有的分析,并提供指导,未来的游戏,旨在利用社会运用的许多好处的设计。
"Exertion games" are gaming interactions with technology in which users invest significant physical effort. They form part of an emerging phenomenon with many physical and social health benefits, and we believe that the social and exertion interactions are intertwined. Recent technological developments, particularly in the sports and game domain, have been proposed to augment these exertion activities. However, we only have a limited understanding of how this relationship between social and exertion aspects can be successfully facilitated by the design, especially in mediated environments. In this paper, we present initial findings of a qualitative study of "Jogging over a Distance" that illustrate how technology design can facilitate a social game experience despite participants running in opposite sides of the world. From this study, we derived conceptual themes that offer an analytical and descriptive account of the influence of design on the relationship between exertion and social aspects. Our work aims to support the analysis of existing, and provide guidance for, the design of future games that aim to utilize the many benefits of social exertion.