Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects
Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects
复制标题
通过自动生成的运动效果改善第一人称射击游戏的观看体验
DOI:
--
复制
发表时间:
2021
期刊:
影响因子:
--
通讯作者:
Seungmoon Choi
中科院分区:
文献类型:
--
作者:
Gyeore Yun;Hyoseung Lee;Sangyoon Han;Seungmoon Choi
In recent times, millions of people enjoy watching video gameplays at an eSports stadium or home. We seek a method that improves gameplay spectator or viewer experiences by presenting multisensory stimuli. Using a motion chair, we provide the motion effects automatically generated from the audiovisual stream to the viewers watching a first-person shooter (FPS) gameplay. The motion effects express the game character’s movement and gunfire action. We describe algorithms for the computation of such motion effects developed using computer vision techniques and deep learning. By a user study, we demonstrate that our method of providing motion effects significantly improves the viewing experiences of FPS gameplay. The contributions of this paper are with the motion synthesis algorithms integrated for FPS games and the empirical evidence for the benefits of experiencing multisensory gameplays.