Case study: videogame distraction reduces behavioral distress in a preschool-aged child undergoing repeated burn dressing changes: a single-subject design.
Case study: videogame distraction reduces behavioral distress in a preschool-aged child undergoing repeated burn dressing changes: a single-subject design.
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案例研究:视频游戏分散注意力可减少反复更换烧伤敷料的学龄前儿童的行为困扰:单受试者设计。
DOI:
10.1093/jpepsy/jss128
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发表时间:
2013
影响因子:
3.6
通讯作者:
Burns,AndrewJ
中科院分区:
文献类型:
--
作者:
Sil,Soumitri;Dahlquist,LynndaM;Burns,AndrewJ
ObjectiveThis single-subject design study evaluated the feasibility and efficacy of passive and interactive videogame distraction on behavioral distress for a preschool-aged child receiving repeated burn dressing changes.MethodA 4-year-old girl underwent 3 baseline and 10 videogame distraction sessions (5 passive and 5 interactive) using a restricted alternating treatments design. Observed behavioral distress was coded, and parents and nurses rated the child’s distress and cooperative behavior.ResultsRelative to baseline, behavioral distress decreased and cooperative behavior increased immediately after the onset of videogame distraction. Single Case Randomization Tests revealed significantly lower behavioral distress and greater cooperation during interactive videogame distraction relative to passive videogame distraction.ConclusionsInteractive videogame distraction appears to be a feasible and effective pain management strategy for a preschool-aged child undergoing repeated painful medical procedures.