The Virtual Sea of Entertainment using Motion Capture

The Virtual Sea of Entertainment using Motion Capture
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使用动作捕捉的虚拟娱乐海洋

DOI:
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发表时间:
2010
期刊:
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影响因子:
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通讯作者:
Etsuo Genda
Etsuo Genda
中科院分区:
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文献类型:
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作者:
M. Onuki;Etsuo Genda

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人类和海洋生物在很多方面是不同的。海洋和陆地的环境也不同。我们很难想象海中的生活。然而,数字技术为您提供非凡的体验。特别是,视频游戏给你各种角色和世界。在本文中,我们构建了一个视频游戏作为一种娱乐,其中用户潜入虚拟海洋和体验水下世界。为了提供一种活力和真实的感觉,最好不仅用手和眼睛,而且用整个身体来体验。我们使用光学动作捕捉系统作为我们的视频游戏的输入设备。通过人的自然行为感知手和脚的运动的传感器操作计算机的物理计算给用户在虚拟空间中的自然感觉。我们希望我们的游戏的用户认识到生活在海洋和地面上的生活之间的差异,并对海洋和自然感兴趣。
Humankind and marine organisms are different in a lot of points. The environment in the sea and the land is different too. It is not easy for us to imagine life in the sea. However, the digital technology offers you extraordinary experiences. Especially, video games give you various roles and worlds. In this paper, we construct a video game as an entertainment in which users dive into the virtual ocean and experience an underwater world. To offer a feeling of vitality and reality, it is preferable to experience not only with hands and eyes but with a whole body. We use optical motion capture system as input devices of our video game. A physical computing that operates the computer with a sensor that perceives hands and feet's movement by person's natural behavior gives users natural feelings in virtual spaces. We hope users of our games to recognize difference between life in the sea and life on the ground and to be interested in the sea and nature.