The Virtual Sea of Entertainment using Motion Capture
The Virtual Sea of Entertainment using Motion Capture
复制标题
使用动作捕捉的虚拟娱乐海洋
DOI:
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发表时间:
2010
期刊:
影响因子:
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通讯作者:
Etsuo Genda
中科院分区:
文献类型:
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作者:
M. Onuki;Etsuo Genda
Humankind and marine organisms are different in a lot of points. The environment in the sea and the land is different too. It is not easy for us to imagine life in the sea. However, the digital technology offers you extraordinary experiences. Especially, video games give you various roles and worlds. In this paper, we construct a video game as an entertainment in which users dive into the virtual ocean and experience an underwater world. To offer a feeling of vitality and reality, it is preferable to experience not only with hands and eyes but with a whole body. We use optical motion capture system as input devices of our video game. A physical computing that operates the computer with a sensor that perceives hands and feet's movement by person's natural behavior gives users natural feelings in virtual spaces. We hope users of our games to recognize difference between life in the sea and life on the ground and to be interested in the sea and nature.