Experience with SCRAM, a SCenario Requirements Analysis Method

Experience with SCRAM, a SCenario Requirements Analysis Method
复制标题

使用 SCRAM(一种场景需求分析方法)的经验

DOI:
--
复制
发表时间:
1998
期刊:
IEEE International Requirements Engineering Conference
影响因子:
--
通讯作者:
Michele Ryan
Michele Ryan
中科院分区:
--
文献类型:
--
作者:
A. Sutcliffe;Michele Ryan

文献摘要

被引文献

相似文献

描述了一种基于场景的需求工程方法,该方法使用早期原型、场景脚本和设计原理的组合来引出和验证用户需求。报告了在欧盟的一个项目--多媒体经纪人上使用该方法的经验。分析需求会话的量化数据,以评估用户参与度和捕获的需求质量。这种方法效果很好,但在设计原理的运用和话轮转换的控制上存在问题。总结了使用该方法的经验教训,并讨论了该方法的未来改进。
A method of scenario based requirements engineering is described that uses a combination of early prototypes, scenario scripts and design rationale to elicit and validate user requirements. Experience in using the method on an EU project, Multimedia Broker, is reported. Quantitative data on requirements sessions is analysed to assess user participation and quality of requirements captured. The method worked well but there were problems in the use of design rationale and control of turn taking in RE sessions. Lessons learned in using the method are summarised and future improvements for the method are discussed.