Ludic identities and the magic circle
Ludic identities and the magic circle
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游戏身份和魔法阵
DOI:
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发表时间:
2013
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影响因子:
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通讯作者:
G. Calleja
中科院分区:
文献类型:
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作者:
G. Calleja
This chapter examines the concept of the magic circle and considers the ways in which its adoption impacts upon player experience and identity. Following this the chapter considers the work of theorists like Anchor, Ehrmann, Fink and Gombrich which have adopted critical stances towards Huizinga’s notion of play as separate from everyday. The inadequacy of the latter becomes more apparent when we consider contemporary efforts to stretch Huizinga’s work and apply it to engagement with contemporary digital games. This chapter will thus take to task the taken-for-granted applicability of Huizinga’s notion of play for digital games focusing on the challenges this presents to understanding player experience and identity.