A metric for entertainment of boardgames: its implication for evolution of chess variants

A metric for entertainment of boardgames: its implication for evolution of chess variants
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棋盘游戏娱乐性的衡量标准:其对国际象棋变体演变的影响

DOI:
10.1007/978-0-387-35660-0_8
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发表时间:
2002
影响因子:
5.6
通讯作者:
J. Yoshimura
J. Yoshimura
中科院分区:
生物学2区
文献类型:
--
作者:
H. Iida;Nobuo Takeshita;J. Yoshimura

文献摘要

被引文献

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在本文中,我们研究了国际象棋变体的进化变化。为此,我们提出了一个衡量游戏的娱乐影响。该措施是来自大师赛,并适用于国际象棋的变种独立的游戏正在考虑。对于没有特级大师游戏的情况下,我们进行计算机自我发挥实验,以估计的措施。对于几个老的国际象棋变种的措施,以及其他措施,如搜索空间的复杂性和绘制率,计算。在这些度量之间发现了一些关系,并在此基础上讨论了国际象棋变体的进化变化。
In this paper we investigate the evolutionary changes of chess variants. For this purpose we propose a measure of the game’s entertaining impact. The measure is derived from grandmaster games and is applicable to chess variants independent of the game under consideration. For the case where no grandmaster games are available we perform computer self-play experiments to estimate the measure. For several old chess variants the measure as well as other measures, such as the search-space complexity and draw rate, are calculated. Some relationships between the measures investigated are found. Based on these relationships the evolutionary changes of chess variants are discussed.