A metric for entertainment of boardgames: its implication for evolution of chess variants
A metric for entertainment of boardgames: its implication for evolution of chess variants
复制标题
棋盘游戏娱乐性的衡量标准:其对国际象棋变体演变的影响
DOI:
10.1007/978-0-387-35660-0_8
复制
发表时间:
2002
影响因子:
5.6
通讯作者:
J. Yoshimura
中科院分区:
文献类型:
--
作者:
H. Iida;Nobuo Takeshita;J. Yoshimura
In this paper we investigate the evolutionary changes of chess variants. For this purpose we propose a measure of the game’s entertaining impact. The measure is derived from grandmaster games and is applicable to chess variants independent of the game under consideration. For the case where no grandmaster games are available we perform computer self-play experiments to estimate the measure. For several old chess variants the measure as well as other measures, such as the search-space complexity and draw rate, are calculated. Some relationships between the measures investigated are found. Based on these relationships the evolutionary changes of chess variants are discussed.