On the Complexity of Rolling Block and Alice Mazes

On the Complexity of Rolling Block and Alice Mazes
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论滚动块和爱丽丝迷宫的复杂性

DOI:
10.1007/978-3-642-30347-0_22
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发表时间:
2012
期刊:
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影响因子:
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通讯作者:
Sebastian Jakobi
Sebastian Jakobi
中科院分区:
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文献类型:
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作者:
M. Holzer;Sebastian Jakobi

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我们研究了两个迷宫问题的计算复杂性,即滚动块和爱丽丝迷宫。简单地说,在前一个游戏中,一个人必须通过一个迷宫滚动块,在一个特定的游戏情况下结束,而在后一个,一个人必须通过一个迷宫移动速度可变的令牌按照一些规定的方向。事实证明,当块的数量或令牌的数量不受限制(无界)时,解决这样一个迷宫的问题就成为PSPACE完全的。通过从[E. D. Demaine,R. A. Hearn:A uniform framework or modeling computations as games.]的非确定性约束逻辑(NCL)的简化来展示难度。2008年,《中华人民共和国刑法典》。通过只使用大小为2×1×1的块,而不使用禁止正方形,我们改进了[K. Buchin,M. Buchin:Rolling block mazes are PSPACE-complete.J. Inform.程序、2012年,在最好的滚动块迷宫。此外,我们还考虑这些迷宫游戏的有界变体,即,当块或令牌的数量由一个常数限制时,并证明了与图的可达性问题的变体的密切关系。
We investigate the computational complexity of two maze problems, namely rolling block and Alice mazes. Simply speaking, in the former game one has to roll blocks through a maze, ending in a particular game situation, and in the latter one, one has to move tokens of variable speed through a maze following some prescribed directions. It turns out that when the number of blocks or the number of tokens is not restricted (unbounded), then the problem of solving such a maze becomes PSPACE-complete. Hardness is shownviaa reduction from the nondeterministic constraint logic (NCL) of [E. D. Demaine,R. A. Hearn: A uniform framework or modeling computations as games. Proc.CCC, 2008] to the problems in question. By using only blocks of size 2×1×1, and no forbidden squares, we improve a previous result of [K. Buchin,M. Buchin: Rolling block mazes are PSPACE-complete.J. Inform. Proc., 2012] on rolling block mazes to best possible. Moreover, we also consider bounded variants of these maze games, i.e., when the number of blocks or tokens is bounded by a constant, and prove close relations to variants of graph reachability problems.