A Touch-based Configurable Gamepad for Gamers with Physical Disabilities

A Touch-based Configurable Gamepad for Gamers with Physical Disabilities
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适合身体残疾玩家的触摸式可配置游戏手柄

DOI:
10.5220/0006508800670074
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发表时间:
2017
期刊:
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影响因子:
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通讯作者:
L. Ripamonti
L. Ripamonti
中科院分区:
--
文献类型:
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作者:
Davide Gadia;M. Granato;D. Maggiorini;Matteo Marras;L. Ripamonti

文献摘要

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在现代电子游戏中,界面和交互设计在用户体验中扮演着重要角色。时至今日,游戏内互动主要是通过行业标准设备进行的。这些设备可以是通用设备(如鼠标和键盘),也可以是游戏专用设备(如手柄)。然而,游戏互动设备通常不是为身体残疾的人设计的。在本文中,我们首先探讨了与身体残疾玩家使用标准游戏设备相关的问题,然后我们通过一种创新的游戏控制器设备提出了解决方案。这个游戏控制器是使用触摸屏界面构建的。触摸屏界面可以根据用户需求进行配置,对于缺少手指或无法控制手部运动的玩家来说也可以使用。
In modern videogames, interfaces and interaction design play a major role in user experience. As of today, in-game interaction is mainly performed through industry-standard devices. These devices can be either general purpose (e.g., mouse and keyboard) or specific for gaming (e.g., a gamepad). However, gaming interaction devices are not usually designed for people with physical disabilities. In this paper, we first explore issues related to the use of standard gaming devices from gamers with physical disabilities and then we propose a solution by means of an innovative game controller device. This game controller is build using a touch screen interface. The touch screen interface can be configured based on the user needs and will be accessible by gamers which are missing fingers or are lacking control in hands movement.