Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements
Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements
复制标题
面向严肃教育游戏的模型驱动游戏工程:根据游戏要求定制用例
DOI:
10.1109/cgames.2012.6314577
复制
发表时间:
2012
期刊:
影响因子:
--
通讯作者:
C. S. Longstreet
中科院分区:
文献类型:
--
作者:
K. L. Cooper;C. S. Longstreet
Educational games are essential in the next generation of e-learning tools because games stress visual and experiential learning; they require active involvement by student players while providing almost instantaneous feedback. The long term goal of this research project is to define a model-driven game engineering approach, SimSYS, that supports the rapid development of serious educational games across diverse educational topics. Here, we present our approach for modeling serious educational games, using tailored UML use cases (visual UML diagram and detailed tabular specifications). The tailored approach integrates features of storyboarding techniques (well-established in the game community), with use case modeling (well-established in the software engineering community). The use case model can be transformed into a formal XML representation that can be loaded by the SimSYS Game Play Engine. Part of a game on agile software development process is used for illustration.