INTEGRATING TASK- AND GAME-BASED LEARNING INTO AN ONLINE TOEFL PREPARATION COURSE DURING COVID-19 OUTBREAK

INTEGRATING TASK- AND GAME-BASED LEARNING INTO AN ONLINE TOEFL PREPARATION COURSE DURING COVID-19 OUTBREAK
复制标题

COVID-19 爆发期间将基于任务和游戏的学习整合到在线托福准备课程中

DOI:
10.32890/mjli2022.19.2.2
复制
发表时间:
2022
影响因子:
1.2
通讯作者:
Budi Waluyo
Budi Waluyo
中科院分区:
--
文献类型:
--
作者:
Damar Isti Pratiwi;Budi Waluyo

文献摘要

被引文献

相似文献

新冠肺炎的流行迫使世界各地的教育机构实施在线学习,同时保持与面授相同的质量水平。印度尼西亚的大多数大学都向本科生提供托福预科课程,疫情对这些课程的授课方式产生了影响。然而,对于向大量没有在线学习经验的学生提供在线托福准备课程的最有效教学策略的研究却很少。因此,这项研究考察了在两所印度尼西亚机构开设的在线托福备考课程中,基于任务和游戏的学习在20个在线班级会议期间的整合情况,总共40个课时。研究对象为来自印尼帕克雷塔皮亚政治大学的48名本科生,他们分别来自Madiun的铁路机械技术研究项目和Muhadi Setiabui大学的管理研究项目。
The COVID-19 epidemic has compelled educational institutions worldwide to implement online learning while maintaining the same level of quality as face-to-face instruction. The majority of universities in Indonesia offer TOEFL preparation classes to undergraduate students, and the outbreak has had an effect on how those courses are delivered. However, there is a dearth of research on the most effective instructional strategies for delivering an online TOEFL preparation course to a large number of students who have no prior experience with online learning. Thus, this study examined the integration of task- and game-based learning into an online TOEFL preparation course taught at two Indonesian institutions over the period of twenty online class meetings totaling 40 class hours. It involved undergraduate students (N = 48) from Politeknik Perkeretaapian Indonesia Madiun's Railway Mechanical Technology study program and Universitas Muhadi Setiabudi's Management study program.