Evolving FPS Game Players by Using Continuous EDA-RL

Evolving FPS Game Players by Using Continuous EDA-RL
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发表时间:
2009-11
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通讯作者:
H. Tsubota;H. Handa
H. Tsubota;H. Handa
中科院分区:
其他
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作者:
H. Tsubota;H. Handa

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本文将强化学习问题的分布估计算法EDA-RL推广到连续域。扩展的EDA-RL用于构建FPS游戏玩家。为了科普连续的输入输出关系,高斯网络被用于EBNA。在FPS游戏Unreal Tournament 2004上的仿真结果验证了该方法的有效性。
This paper extends EDA-RL, Estimation of Distribution Algorithms for Reinforcement Learning Problems, to continuous domain. The extended EDA-RL is used to constitiute FPS game players. In order to cope with continuous input-output relations, Gaussian Network is employed as in EBNA. Simulation results on Unreal Tournament 2004, one of major FPS games, confirm the effectiveness of the proposed method.