Towards a Generalized Acoustic Minimap for Visually Impaired Gamers

Towards a Generalized Acoustic Minimap for Visually Impaired Gamers
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为视障玩家打造通用声学小地图

DOI:
10.1145/3474349.3480177
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发表时间:
2021
期刊:
UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology
影响因子:
--
通讯作者:
Smith, Brian A.
Smith, Brian A.
中科院分区:
--
文献类型:
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作者:
Nair, Vishnu;Ma, Shao-en;Huddleston, Hannah;Lin, Karen;Hayes, Mason;Donnelly, Matthew;Gonzalez, Ricardo E;He, Yicheng;Smith, Brian A.

文献摘要

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为视力受损的玩家(VIP)创建的视频游戏仍然不等同于为视力正常的玩家创建的游戏。有视力的玩家在游戏中使用小地图来了解他们周围的环境是如何布局的,但对于视障玩家来说,没有有效的小地图模拟。一个主要的可访问性挑战是为VIP创建一个通用的声学(非视觉)小地图版本。为了应对这一挑战,我们开发和研究四种声学小地图技术,这些技术代表了声学小地图如何工作的广泛想法:配套的智能手机应用程序,回声定位,定向扫描仪和简单的菜单。每种技术都被设计成在游戏世界中传达玩家周围区域的信息,提供类似于视觉小地图的功能,但以声学形式。最后,我们描述了一个用户研究,我们正在执行这些技术,调查的因素,是重要的声学小地图工具的设计。
Video games created for visually impaired players (VIPs) remain inequivalent to those created for sighted players. Sighted players use minimaps within games to learn how their surrounding environment is laid out, but there is no effective analogue to the minimap for visually impaired players. A major accessibility challenge is to create a generalized, acoustic (non-visual) version of the minimap for VIPs. To address this challenge, we develop and investigate four acoustic minimap techniques which represent a breadth of ideas for how an acoustic minimap might work: a companion smartphone app, echolocation, a directional scanner, and a simple menu. Each technique is designed to communicate information about the area around the player within a game world, providing functionality analogous to a visual minimap but in acoustic form. We close by describing a user study that we are performing with these techniques to investigate the factors that are important in the design of acoustic minimap tools.