Inverse Game Theory: Learning Utilities in Succinct Games

Inverse Game Theory: Learning Utilities in Succinct Games
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逆博弈论:简洁博弈中的学习实用工具

DOI:
10.1007/978-3-662-48995-6_30
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发表时间:
2015
期刊:
Proceedings of the 25th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
影响因子:
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通讯作者:
Okke Schrijvers
Okke Schrijvers
中科院分区:
--
文献类型:
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作者:
Volodymyr Kuleshov;Okke Schrijvers

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博弈论的核心问题之一是预测代理人的行为。在这里,我们研究这个问题的逆:给定代理人的均衡行为,什么是可能的效用,激励这种行为?我们认为这个问题在任意正规形式的游戏,其中的效用可以表示为一个小数目的参数,如在图形,拥塞,网络设计游戏。在所有这些设置中,我们展示了如何有效地,即在多项式时间内,确定与给定的相关均衡相一致的效用。然而,推断效用和结构元素,图形游戏中的图形一般是NP难的。从理论的角度来看,我们的研究结果表明,合理化的平衡是计算比计算它更容易,从实践的角度来看,从业者可以使用我们的算法来验证行为模型。
One of the central questions in game theory deals with predicting the behavior of an agent. Here, we study the inverse of this problem: given the agents' equilibrium behavior, what are possible utilities that motivate this behavior? We consider this problem in arbitrary normal-form games in which the utilities can be represented by a small number of parameters, such as in graphical, congestion, and network design games. In all such settings, we show how to efficiently, i.e. in polynomial time, determine utilities consistent with a given correlated equilibrium. However, inferring both utilities and structural elements e.g., the graph within a graphical game is in general NP-hard. From a theoretical perspective our results show that rationalizing an equilibrium is computationally easier than computing it; from a practical perspective a practitioner can use our algorithms to validate behavioral models.