Inverse Game Theory: Learning Utilities in Succinct Games
Inverse Game Theory: Learning Utilities in Succinct Games
复制标题
逆博弈论:简洁博弈中的学习实用工具
DOI:
10.1007/978-3-662-48995-6_30
复制
发表时间:
2015
期刊:
影响因子:
--
通讯作者:
Okke Schrijvers
中科院分区:
文献类型:
--
作者:
Volodymyr Kuleshov;Okke Schrijvers
One of the central questions in game theory deals with predicting the behavior of an agent. Here, we study the inverse of this problem: given the agents' equilibrium behavior, what are possible utilities that motivate this behavior? We consider this problem in arbitrary normal-form games in which the utilities can be represented by a small number of parameters, such as in graphical, congestion, and network design games. In all such settings, we show how to efficiently, i.e. in polynomial time, determine utilities consistent with a given correlated equilibrium. However, inferring both utilities and structural elements e.g., the graph within a graphical game is in general NP-hard. From a theoretical perspective our results show that rationalizing an equilibrium is computationally easier than computing it; from a practical perspective a practitioner can use our algorithms to validate behavioral models.