Empowering kids to create and share programmable media

Empowering kids to create and share programmable media
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帮助孩子们创建和共享可编程媒体

DOI:
10.1145/1340961.1340974
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发表时间:
2008
期刊:
Interactions
影响因子:
--
通讯作者:
M. Resnick
M. Resnick
中科院分区:
--
文献类型:
--
作者:
A. Monroy;M. Resnick

文献摘要

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例如Flickr和YouTube和博客,这些博客支持USEREGENERED内容,使人们能够创建和共享文本,图形,照片和视频。但是在大多数情况下,Web 2.0不包括交互式内容。人们一直与基于Web的动画和游戏互动,但是很少有人可以创建和共享自己的交互式内容。 MIT Media Lab的Scratch Project [1]旨在通过Web 2.0的参与式精神来改变和分享网络上的互动故事,游戏和动画,使每个人更容易地创建和共享互动的故事,游戏和动画。在刮擦编程环境[2]的情况下,用户将图形编程块汇总在一起,以控​​制丰富的媒体内容的动作和交互,包括照片,图形,音乐和声音。然后,他们将交互式创作上传到共享的Scratch网站,在该网站上,Scratch社区的其他成员可以与网站上的项目进行交互,并下载原始的源代码以检查或修改项目[3]。 Scratch网站为孩子们如何授权孩子创建和共享可编程媒体提供了替代模型
such as Flickr and YouTube and blogs, which support usergenerated content, enabling people to create and share text, graphics, photos, and videos. But for the most part, Web 2.0 does not include interactive content. People interact with Web-based animations and games all the time, but few people can create and share their own interactive content. The Scratch project [1] from MIT Media Lab aims to change that, making it easy for everyone, especially children and teens, to create and share interactive stories, games, and animations on the Web, in the participatory spirit of Web 2.0. With the Scratch programming environment [2], users snap together graphical programming blocks to control the actions and interactions of rich media content, including photos, graphics, music, and sound. Then they upload their interactive creations to the shared Scratch website, where other members of the Scratch community can interact with the projects on the site and download the original source code to examine or modify the project [3]. The Scratch website offers an alternate model for how children Empowering Kids to Create and Share Programmable Media