Quad-Mesh Generation and Processing: A Survey

Quad-Mesh Generation and Processing: A Survey
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DOI:
10.1111/cgf.12014
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发表时间:
2013-09-01
影响因子:
2.5
通讯作者:
Zorin, Denis
Zorin, Denis
中科院分区:
计算机科学4区
文献类型:
--
作者:
Bommes, David;Levy, Bruno;Zorin, Denis

文献摘要

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三角形网格在计算机图形学中几乎是普遍存在的,并且在文献中已经开发了大量基于三角形网格的数据结构和几何处理算法。同时,四边形网格,特别是半规则网格,在许多应用中具有优越性,近几年来四边形网格生成和处理取得了重大进展。在这次调查中,我们讨论的优点和问题的技术操作的四边形网格,包括表面分析和网格质量,简化,自适应细化,对齐功能,参数化和重新网格化。
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this survey we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrisation and remeshing.