Entering the Clubhouse: Case Studies of Young Programmers Joining the Online Scratch Communities

Entering the Clubhouse: Case Studies of Young Programmers Joining the Online Scratch Communities
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走进会所:年轻程序员加入在线Scratch社区的案例研究

DOI:
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发表时间:
2010
影响因子:
6.5
通讯作者:
William Q. Burke
William Q. Burke
中科院分区:
管理学2区
文献类型:
--
作者:
Y. Kafai;D. Fields;William Q. Burke

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以前在最终用户开发方面的努力侧重于促进学习编程的机制,而忽略了在让青年参与编程方面同样重要的社会和文化因素。作为为期4个月的人种学研究的一部分,我们跟踪了两名12岁的参与者,他们在课后俱乐部和课堂上学习了编程软件Scratch及其相关的文件共享网站scratch.mit.edu。在我们的讨论中,我们关注的是机构、会员和地位在他们加入和参与本地和在线程序员社区中所扮演的角色。
Previous efforts in end-user development have focused on facilitating the mechanics of learning programming, leaving aside social and cultural factors equally important in getting youth engaged in programming. As part of a 4-month long ethnographic study, we followed two 12-year-old participants as they learned the programming software Scratch and its associated file-sharing site, scratch.mit.edu, in an after-school club and class. In our discussion, we focus on the role that agency, membership, and status played in their joining and participating in local and online communities of programmers.