Evaluating ALPHAN: A Communication Protocol for Haptic Interaction

Evaluating ALPHAN: A Communication Protocol for Haptic Interaction
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评估 ALPHAN:触觉交互通信协议

DOI:
10.1109/haptics.2008.4479972
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发表时间:
2008
期刊:
2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
影响因子:
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通讯作者:
Abdulmotaleb El Saddik
Abdulmotaleb El Saddik
中科院分区:
--
文献类型:
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作者:
Hussein Al Osman;M. Eid;Abdulmotaleb El Saddik

文献摘要

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在我们以前的工作中,我们介绍了一种新的应用层协议,名为ALPHAN,触觉数据通信。该协议的特点是三个显着的特点:第一,它是在应用层设计,使应用程序定义和控制网络参数。第二,使用基于XML的描述使其具有高度可定制性。最后,该协议支持多缓冲机制,以优先级的通信信息。在本文中,我们提出了一个彻底的评估协议使用的协作触觉游戏,我们开发的平衡球游戏是为了这个目的。文中还讨论了协议评估的性能指标和测试床。最后,我们对我们的研究结果进行了评论,并为未来的研究提供了方向。
In our previous work we introduced a novel application layer protocol, named ALPHAN, for haptic data communication. The protocol is characterized by three distinguished features: first, it is designed at the application layer to enable the application to define and control the networking parameters. Second, it is made highly customizable using XML-based descriptions. Finally, the protocol supports multi-buffering mechanisms to prioritize the communicated information. In this paper, we present a thorough evaluation of the protocol using a collaborative haptic game; the balance ball game that we developed is for this purpose. The performance metrics and the test bed of the protocol evaluation are also discussed. Finally, we comment on our findings and provide directions for prospective research.