EyeSee360: designing a visualization technique for out-of-view objects in head-mounted augmented reality

EyeSee360: designing a visualization technique for out-of-view objects in head-mounted augmented reality
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EyeSee360:为头戴式增强现实中视野外的物体设计可视化技术

DOI:
10.1145/3131277.3132175
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发表时间:
2017
期刊:
Proceedings of the 5th Symposium on Spatial User Interaction
影响因子:
--
通讯作者:
Susanne CJ Boll
Susanne CJ Boll
中科院分区:
--
文献类型:
--
作者:
Uwe Gruenefeld;Dag Ennenga;Abdallah El Ali;Wilko Heuten;Susanne CJ Boll

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头戴式显示器允许用户增强现实或沉浸在虚拟现实中。然而,这些 3D 空间经常会因物体可能在视野之外而出现问题。在某些场景下,例如船舶停靠期间的情况监控,可视化这些视野外的对象非常有用。为了解决这个问题,我们设计了 EyeSee360 系统的低保真原型,并根据用户反馈,随后实施了 EyeSee360。我们将我们的技术与适用于头戴式增强现实的著名 2D 离屏对象可视化技术(Arrow、Halo、Wedge)进行评估,发现 EyeSee360 可以实现视野外对象方向估计的最低误差。根据我们的发现,我们概述了我们方法的局限性,并讨论了我们开发的低保真原型工具的有用性。
Head-mounted displays allow user to augment reality or dive into a virtual one. However, these 3D spaces often come with problems due to objects that may be out of view. Visualizing these out-of-view objects is useful under certain scenarios, such as situation monitoring during ship docking. To address this, we designed a lo-fi prototype of our EyeSee360 system, and based on user feedback, subsequently implemented EyeSee360. We evaluate our technique against well-known 2D off-screen object visualization techniques (Arrow, Halo, Wedge) adapted for head-mounted Augmented Reality, and found that EyeSee360 results in lowest error for direction estimation of out-of-view objects. Based on our findings, we outline the limitations of our approach and discuss the usefulness of our developed lo-fi prototyping tool.
有效控制汽车驾驶员的注意力,以视觉和听觉引导迫近危险的方向
DOI: 10.1109/ismar.2006.297789
发表时间: 2006
期刊: 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality
影响因子: --
作者:
Tonnis;Klinker
通讯作者: Klinker