Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a Gamepad

Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a Gamepad
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在基于 HMD 和游戏手柄的应用中,坡道比楼梯更能减少晕眩症

DOI:
10.1109/3dui.2014.6798841
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发表时间:
2014
期刊:
2014 IEEE Symposium on 3D User Interfaces (3DUI)
影响因子:
--
通讯作者:
P. Figueroa
P. Figueroa
中科院分区:
--
文献类型:
--
作者:
José L. Dorado;P. Figueroa

文献摘要

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我们研究的方法来减少晕机和改善用户在虚拟现实应用程序中的体验,使用HMD和游戏手柄作为交互设备。我们的方法包括对这些任务的设计空间进行修改,以确定如何最大限度地减少用户的感知运动。在本文中,我们专注于现实场景中的导航任务,例如托斯卡纳演示[12]。我们进行了三项用户研究,以确定在这种情况下最有问题的问题,几何形状和交互技术在整体体验的影响,特别是在上下楼梯的任务。根据这些研究,我们建议在楼梯顶部设置隐形斜台,以尽量减少使用者在楼梯上移动时的感知移动,从而减少使用者的不适。
We study ways to reduce cybersickness and improve the user's experience in virtual reality applications that use a HMD and a Gamepad as interaction devices. Our approach consists on a revision of the design space of such tasks in order to identify ways to minimize user's perceived movements. In this paper we concentrate on the task of navigation in realistic scenarios, such as the Tuscany Demo [12]. We performed three user studies in order to identify the most problematic issues in this scenario and the effects of geometry and interaction techniques in the overall experience, in particular in the task of moving up and down stairs. As a result of these studies, we propose the use of invisible ramps on top of stairs, in order to minimize users' perceived movements while moving through stairs and hence reduce users' discomfort.