Tuning of Fuzzy Rules with a Real-coded Genetic Algorithm in Car Racing Game
Tuning of Fuzzy Rules with a Real-coded Genetic Algorithm in Car Racing Game
复制标题
赛车游戏中用实数编码遗传算法调整模糊规则
DOI:
10.1109/ifsa-scis.2017.8023267
复制
发表时间:
2017
期刊:
影响因子:
--
通讯作者:
Noriyuki Fujimoto
中科院分区:
文献类型:
--
作者:
Akifumi Ise;Motohide Umano;Noriyuki Fujimoto
Car Racing Game is a competition of computer programs in IEEE CEC 2007, where two car agents compete with each other for taking way points in a two-dimensional plane. The agent can get information on itself, the other agent, and the current and next way points. In our previous research, we have evaluated agent states for the current and next way points with fuzzy rules from their speeds and the distances and angles to way points, to decide which way point to take. Then we have calculated the steering and the speed with fuzzy rules. We, however, have not won some programs in the competition. In this paper, we tune fuzzy rules with a real-coded genetic algorithm. The car agent tuned with a real-coded genetic algorithm for one of the best programs can win almost all programs. Moreover, it gets higher in performance than an ordinary simple genetic algorithm.