Classroom collaboration in the design of tangible interfaces for storytelling
Classroom collaboration in the design of tangible interfaces for storytelling
复制标题
课堂协作设计讲故事的有形界面
DOI:
10.1145/365024.365322
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发表时间:
2001
期刊:
影响因子:
--
通讯作者:
C. O'Malley
中科院分区:
文献类型:
--
作者:
D. Fraser;V. Bayon;Helen Neale;A. Ghali;S. Benford;S. Cobb;Rob Ingram;John R. Wilson;T. Pridmore;C. O'Malley
We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the re-enactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the “magic carpet”, an interface that uses pressure mats and video-tracked and barcoded physical props to navigate a story in KidPad. Reflecting on this process, we propose four guidelines for the design of tangible interfaces for the classroom. (1) Use physical size and shysical props to encourage collaboration. (2) Be aware of how different interfaces emphasize different actions. (3) Be aware that superficial changes to the design can produce very different physical interactions. (4) Focus on open low-tech technologies rather than (over) polished products.