The Impact of Gamification - Recommending Education Scenarios

The Impact of Gamification - Recommending Education Scenarios
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游戏化的影响——推荐教育场景

DOI:
10.3991/ijet.v8is1.2320
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发表时间:
2013
期刊:
Int. J. Emerg. Technol. Learn.
影响因子:
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通讯作者:
Kai Erenli
Kai Erenli
中科院分区:
--
文献类型:
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作者:
Kai Erenli

文献摘要

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许多学生在闲暇时间玩(电脑)游戏,从而获得了在教授更复杂的知识时可以轻松使用的技能。然而,今天的许多教育工作者正在浪费这个机会。有些人评估了游戏场景和教学方法,并创造了术语“?”游戏化?本文描述了这个新术语的历史,并解释了对教学可能产生的影响。它将考虑经过充分研究的事实来讨论游戏的潜力。此外,还将对情景进行说明和评估,供教育工作者自行采用和使用。
Many students play (computer) games in their leisure time, thus acquiring skills which can easily be utilized when it comes to teaching more sophisticated knowledge. Nevertheless many educators today are wasting this opportunity. Some have evaluated gaming scenarios and methods for teaching students and have created the term â??gamificationâ?. This paper describes the history of this new term and explains the possible impact on teaching. It will take well-researched facts into consideration to discuss the potential of games. Moreover, scenarios will be illustrated and evaluated for educators to adopt and use on their own.