A longitudinal study, of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments

A longitudinal study, of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments
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DOI:
10.1162/pres.15.6.699
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发表时间:
2006-12-01
影响因子:
--
通讯作者:
Yee, Nick
Yee, Nick
中科院分区:
计算机科学4区
文献类型:
--
作者:
Bailenson, Jeremy N.;Yee, Nick

文献摘要

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关于协作虚拟环境中人类行为的实证研究尚处于起步阶段。从历史上看,社会科学家用来评估新媒体形式的更有价值的工具之一是纵向研究,即在很长一段时间内检查用户行为。在目前的研究中,三个三合组的参与者在十周的时间里来到实验室进行15次会议,每次会议合作约45分钟。随着时间的推移,我们研究了非语言行为、口头任务的任务表现以及对在场、在场、模拟病和实体的主观评分。此外,我们研究了两种类型的转化社会互动:非语言模仿和面部相似性。结果表明,随着时间的推移,参与者在任务表现、主观评分、非语言行为和模拟器疾病方面发生了实质性的变化。此外,通过改变角色外观来增加面部相似性有时会提高任务性能。我们讨论了cve研究的意义。
Empirical research on human behavior in collaborative virtual environments (CVEs) is in its infancy. Historically, one of the more valuabe tools social scientists have used to evaluate new forms of media is longitudinal studies that examine user behavior over an extended period of time. In the current study, three triads of participants came to the lab for 15 sessions over a ten week period to collaborate for approximately 45 minutes per session. We examined nonverbal behavior, task performance on verbal tasks, and subjective ratings of presence, copresence, simulator sickness, and entitativity over time. Furthermore, we examined two types of transformed social interaction: nonverbal mimicry and facial similarity. Results demonstrated substantial changes in task performance, subjective ratings, nonverbal behavior, and simulator sickness over time as participants became familiar with the system. Furthermore, transforming avatar appearance to increase facial similarity sometimes improved task performance. We discuss implications for research on CVEs.