Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments

Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
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凝视作为与周围智能环境交互的补充方式

DOI:
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发表时间:
2007
期刊:
Interacción
影响因子:
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通讯作者:
N. Carbonell
N. Carbonell
中科院分区:
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文献类型:
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作者:
Daniel Gepner;Jérôme Simonin;N. Carbonell

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被引文献

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我们提出了我们目前的研究实施的凝视作为一个有效的和可用的指向方式的语音补充,在我们的日常环境或大型显示器,特别是沉浸式虚拟现实环境,如现实中心和洞穴中的增强对象进行交互。我们也正在解决与使用凝视作为主要交互输入方式有关的问题。我们已经设计并开发了两个操作用户界面:一个用于为运动障碍用户提供简单的基于凝视的地图应用程序和图形软件的访问;另一个用于迭代测试和改进凝视特遣队显示器的可用性。
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive virtual reality environments, such as reality centres and caves. We are also addressing issues relating to the use of gaze as the main interaction input modality. We have designed and developed two operational user interfaces: one for providing motor-disabled users with easy gaze-based access to map applications and graphical software; the other for iteratively testing and improving the usability of gaze-contingent displays.