Validating Knowledge Contents with Blockchain-Assisted Gamified Crowdsourcing

Validating Knowledge Contents with Blockchain-Assisted Gamified Crowdsourcing
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通过区块链辅助的游戏化众包验证知识内容

DOI:
10.1142/s2196888821500202
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发表时间:
2021
影响因子:
0.9
通讯作者:
Helun Bu and Kazuhiro Kuwabara
Helun Bu and Kazuhiro Kuwabara
中科院分区:
--
文献类型:
--
作者:
Shunnosuke Motomura;Hiroki Tanaka;Satoshi Nakamura;荒瀬 由紀;Helun Bu and Kazuhiro Kuwabara

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本文介绍了使用游戏化众包知识内容验证。构建高质量的知识库是构建智能系统的关键。我们开发了一个完善的过程中,我们的词检索辅助系统的知识库,每一块知识表示为一个三元组。为了验证从各种来源获得的三元组,我们引入了是/否测验,并将其呈现给许多休闲用户以获取他们的输入。只有被足够数量的用户投票为“是”的三元组才被并入主知识库。用户根据他们对验证过程的贡献获得奖励。为了确保奖励过程的透明度,区块链被用来存储用户输入的日志,从中计算奖励。不同的策略也提出了选择下一个测验。仿真结果表明,该方法具有潜在的知识内容验证。本文是我们在第12届亚洲智能信息和数据库系统会议(ACIIDS 2020)上发表的会议论文的修订版。
This paper presents the use of gamified crowdsourcing for knowledge content validation. Constructing a high-quality knowledge base is crucial for building an intelligent system. We develop a refinement process for the knowledge base of our word retrieval assistant system, where each piece of knowledge is represented as a triple. To validate triples acquired from various sources, we introduce yes/no quizzes and present them to many casual users for their inputs. Only the triples voted “yes” by a sufficient number of users are incorporated into the main knowledge base. Users are incentivized by rewards based on their contribution to the validation process. To ensure transparency of the reward-giving process, blockchain is utilized to store logs of the users’ inputs from which the rewards are calculated. Different strategies are also proposed for selecting the next quiz. The simulation results indicate that the proposed approach has the potential to validate knowledge contents. This paper is a revised version of our conference paper presented at the 12th Asian Conference on Intelligent Information and Database Systems (ACIIDS 2020).