BacPack: Exploring the Role of Tangibles in a Museum Exhibit for Bio-Design

BacPack: Exploring the Role of Tangibles in a Museum Exhibit for Bio-Design
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BacPack:探索有形物品在博物馆生物设计展览中的作用

DOI:
10.1145/3024969.3025000
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发表时间:
2017
期刊:
Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction
影响因子:
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通讯作者:
Orit Shaer
Orit Shaer
中科院分区:
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文献类型:
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作者:
A. Loparev;Lauren Westendorf;Margaret Flemings;Jennifer Cho;R. Littrell;Anja Scholze;Orit Shaer

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我们展示了Bacpack,这是一个有形的博物馆展览,用于探索生物设计。 BACPACK利用大型多点触摸桌显示器上的有形令牌,使访客有机会参加一种有趣的生物设计活动工程细菌,以维持火星上的生命。为了了解有形令牌在促进展览中的参与和学习中的作用,我们开发和评估了两个版本的Bacpack:一个具有切实的令牌,一种仅由多点触摸互动组成。科技创新博物馆评估的结果表明,有形的代币通过支持修补和实验的支持为解决问题和影响学习提供了更多机会。我们讨论了展览的设计考虑因素,以促进生物学的创造性参与和探索。
We present BacPack, a tangible museum exhibit for exploring bio-design. BacPack utilizes tangible tokens on a large multitouch table display to allow visitors the opportunity to participate in a playful bio-design activity-engineering bacteria for sustaining life on Mars. To understand the role of tangible tokens in facilitating engagement and learning with the exhibit, we developed and evaluated two versions of BacPack: one with tangible tokens and one that consists of only multitouch interaction. Results from an evaluation in the Tech Museum of Innovation indicate that tangible tokens provide additional opportunities for collaborative problem solving and impact learning through support for tinkering and experimentation. We discuss design considerations for exhibits that facilitate creative engagement and exploration with biology.