Three-Dimension Fountain Simulation Based on GPU and Particle System

Three-Dimension Fountain Simulation Based on GPU and Particle System
复制标题

基于GPU和粒子系统的三维喷泉模拟

DOI:
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发表时间:
2009
期刊:
International Forum on Information Technology and Applications
影响因子:
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通讯作者:
Zhou Haiying
Zhou Haiying
中科院分区:
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文献类型:
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作者:
L. Zhijian;Zhou Haiying

文献摘要

被引文献

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粒子系统是模拟喷泉效果的有效方法。目前,已有的一些方法存在算法复杂、耗时长、效果不理想等问题。提出了一种基于粒子系统的三维喷泉模拟方法,并在GPU上实现。其基本思想是在物理力学原理的基础上,对喷泉运动进行分析,建立喷泉粒子系统模型,实现喷泉的三维效果。首先介绍了粒子系统的基本原理。然后对喷泉粒子系统的模型进行了描述,包括粒子的产生、粒子的运动和粒子的消失,并实现了喷泉系统。实验表明,该方法效果逼真,计算机仿真速度快。
Particle system is an efficient approach to simulate fountain effect. Presently, a few of existent approaches are with the problems, such as complex and time-consuming in their algorithms, not vivid in their effects. This paper, presents a simulation approach based on particle system to the three-dimension fountain and realizes it on GPU. The basic idea is that, under the basis of physical dynamics principle, analyze the fountain movement, make up the model of fountain particle system and then realize the three-dimension effect of fountain. First of all, the basic principles of particle system was introduced. Secondly the model of fountain particle system were described ,including particles generation, the movement of particles and Disappear of Particles, then the Fountain System was implemented. The experiment shows that the effect is vivid and the simulation is fast in computer.