LightBeam: interacting with augmented real-world objects in pico projections

LightBeam: interacting with augmented real-world objects in pico projections
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LightBeam:与微微投影中的增强现实世界对象交互

DOI:
10.1145/2406367.2406388
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发表时间:
2012
期刊:
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
影响因子:
--
通讯作者:
M. Mühlhäuser
M. Mühlhäuser
中科院分区:
--
文献类型:
--
作者:
Jochen Huber;Jürgen Steimle;Chunyuan Liao;Qiong Liu;M. Mühlhäuser

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皮科投影仪最近被研究为移动的显示和交互设备。我们建议将它们用作“光束”:日常物体在光束中逗留,变成专用的投影表面和有形的交互设备。这样,我们的日常环境就充满了交互式对象,每个对象都暂时拥有一个专门的子问题,即普遍的交互。虽然与物体的互动已经在更大的沉浸式投影空间中进行了研究,但皮科投影的启示是根本不同的:它们具有非常小的,严格限制的投影场,并且它们是移动的。本文贡献的探索性实地研究的结果,人们如何与日常物品在皮科预测游牧设置。基于这些结果,我们提出了新的互动技术,利用有限的领域的投影和权衡数字增强和传统的日常使用对象。
Pico projectors have lately been investigated as mobile display and interaction devices. We propose to use them as 'light beams': Everyday objects sojourning in a beam are turned into dedicated projection surfaces and tangible interaction devices. This way, our daily surroundings get populated with interactive objects, each one temporarily chartered with a dedicated sub-issue of pervasive interaction. While interaction with objects has been studied in larger, immersive projection spaces, the affordances of pico projections are fundamentally different: they have a very small, strictly limited field of projection, and they are mobile. This paper contributes the results of an exploratory field study on how people interact with everyday objects in pico projections in nomadic settings. Based upon these results, we present novel interaction techniques that leverage the limited field of projection and trade-off between digitally augmented and traditional uses of everyday objects.
用于普适计算的个人投影仪
DOI: 10.1109/mprv.2011.17
发表时间: 2011
影响因子: 1.6
作者:
Enrico Rukzio;Paul Holleis;Hans Gellersen
通讯作者: Hans Gellersen