Solving Parity Games on the GPU
Solving Parity Games on the GPU
复制标题
在 GPU 上解决奇偶游戏
DOI:
10.1007/978-3-319-02444-8_34
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发表时间:
2013
期刊:
影响因子:
--
通讯作者:
Michael Luttenberger
中科院分区:
文献类型:
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作者:
Philipp Hoffmann;Michael Luttenberger
We present our GPU-based implementations of three well-known algorithms for solving parity games. Our implementations are in general faster by a factor of at least two than the corresponding implementations found in the widely known PGSolver collection of solvers. For benchmarking we use several of PGSolver ’s benchmarks as well as arenas obtained by means of the reduction of the language inclusion problem of nondeterministic Büchi automata to parity games with only three colors [3]. The benchmark suite of http://languageinclusion.org/CONCUR2011 was used in the latter case.
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DOI:
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发表时间:
2010
期刊:
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作者:
Oliver Friedmann;M. Lange
通讯作者:
M. Lange
DOI:
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发表时间:
2008
期刊:
arXiv.org
影响因子:
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作者:
Michael Luttenberger
通讯作者:
Michael Luttenberger
DOI:
10.1007/3-540-48224-5_57
发表时间:
2001-07
期刊:
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作者:
K. Etessami;T. Wilke;Rebecca A. Schuller
通讯作者:
K. Etessami;T. Wilke;Rebecca A. Schuller
DOI:
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发表时间:
2004
期刊:
Lecture Notes in Computer Science
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作者:
J. Fiala;Václav Koubek;Jan Kratochvíl
通讯作者:
Jan Kratochvíl