Creating a Virtual Activity for the Intangible Culture Heritage

Creating a Virtual Activity for the Intangible Culture Heritage
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打造非物质文化遗产虚拟活动

DOI:
10.1109/icat.2006.52
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发表时间:
2006
期刊:
16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)
影响因子:
--
通讯作者:
Shouqian Sun
Shouqian Sun
中科院分区:
--
文献类型:
--
作者:
Cheng Yang;Dongmei Peng;Shouqian Sun

文献摘要

被引文献

相似文献

本作品复原了一个古代的人群活动作为虚拟遗产,运用虚拟现实技术对战国时期的文化空间和人群文化活动进行了重构和模拟。根据文献记载、古图像、古文物,运用三维建模技术,对人物、服饰、建筑进行了三维重建。通过动作捕捉技术从演员身上采集动作并重新编排。最后,将虚拟人群引入到复杂古建筑的三维重建中,提高了重建场景的真实感。创建了一个规则行为系统来表示一个复杂的交互式场景。通过互动的方式更好地让用户了解虚拟遗产,增加非物质文化传播的广度和深度。
This work recovered an ancient crowd activity for virtual heritage, virtual reality technique was used to reconstruct and imitate cultural space and crowd cultural activity in warring states time. According to literal recordation, ancient images and ancient relic, we reconstructed characters, finery and architecture by 3D modeling technique. Motion was collected from actors by motion capture technique and arranged newly. At last, a virtual crowd was introduced into the 3D reconstruction of a complex heritage building to increase the realism of the reconstructed scene. A rule behavior system was created to represent a complex interactive scenario. It is better to make users know virtual heritage comfortably by interactive way, increase the extent and depth of intangible culture transmitted.