Game, Not Fight: Change Climate Change!

Game, Not Fight: Change Climate Change!
复制标题

DOI:
10.1177/1046878112470541
复制
发表时间:
2013-04-01
影响因子:
2
通讯作者:
Ahamer, Gilbert
Ahamer, Gilbert
中科院分区:
其他
文献类型:
--
作者:
Ahamer, Gilbert

文献摘要

被引文献

相似文献

本文认为,从长远来看,游戏(即,在维持社会可持续性的同时管理不稳定的平衡)比对抗(即,只了解自己的立场,而不了解对手的立场)。GC被认为是由一系列驱动因素驱动的,其中一些是几乎不可能改变的全球长期趋势。气候变化只是这一综合症的一个组成部分。GC对社会产生了一系列的影响。鉴于GC的这种相互关联和系统性,提倡一种探索性的,反思性的,对话驱动的策略,允许不断适应,而不是理论驱动的预先设计的解决方案。扮演角色使行动者能够感知对手的范式和观点。因此,基于博弈的(但结构化的)程序允许采取对抗性立场而不会受到损害。作为这种程序结构化的一个例子,我们推荐之前发表在本刊上的谈判游戏SURFING GLOBAL CHANGE(SGC,(c)吉尔伯特阿哈默)。SGC的社会动态进行了图形分析。在环境系统科学或全球研究培训发展合作等几所大学的课程中,与学生一起实施了36次SGC。通过改变角色,SGC允许一个人在游戏中穿越复杂的争论景观。这篇文章提出了几个结论,游戏应该如何应对GC的复杂模式。
This article argues that in the long run gaming (i.e., managing unstable equilibria while maintaining societal sustainability) serves better as a strategy against the undesired effects of global change (GC) than fighting (i.e., understanding only one's own standpoint, but not the standpoint of one's adversaries). GC is believed to be driven by a bundle of drivers, some of which are global long-term trends that are almost impossible to change. Climate change is only one component of this syndrome. GC exerts a bundle of effects on society. Given this interlinked and systemic character of GC, an explorative, reflexive, dialogue-driven strategy allowing for continuous adaptation, rather than a theory-driven predesigned solution, is advocated. Taking roles allows actors to perceive the paradigms and perspectives of adversaries. Hence, game-based (but structured) procedures allow the taking of adversarial positions without being compromised. As an example of such procedural structuration, the negotiation game SURFING GLOBAL CHANGE (SGC, (c) Gilbert Ahamer) published earlier in this journal is recommended. The social dynamics of SGC is graphically analyzed. SGC was implemented three dozen times with students within several university curricula such as Environmental Systems Science or Global Studies training developmental cooperation. Through changing roles, SGC allows one to walk through the complex argumentative landscape while gaming. This article proposes several conclusions to the way in which gaming should respond to the complex patterns of GC.