Contested Staring Issues and the Use of Mutual Gaze as an On-line Measure of Social Presence

Contested Staring Issues and the Use of Mutual Gaze as an On-line Measure of Social Presence
复制标题

有争议的凝视问题和使用相互凝视作为社会存在的在线衡量标准

DOI:
--
复制
发表时间:
2011
期刊:
影响因子:
--
通讯作者:
T. Smith
T. Smith
中科院分区:
--
文献类型:
--
作者:
S. Dalzel;J. Oberlander;T. Smith

文献摘要

被引文献

相似文献

尽管目前许多社会存在的措施严重依赖于主观的测试后问卷,一些研究人员已经确定了使用在线,行为措施的价值。凝视,特别是相互凝视,已知与对话者的社会感知有关,以及在交互期间促进任务执行[1,2,17]。第二人生允许在高度可控的社会环境中调查基于任务的交互,同时允许测量眼球运动(使用头戴式眼球跟踪器)。提出了一种用于在与化身或代理交互期间测量用户的眼睛运动的范例。潜在的使用这种范式来调查使用相互凝视作为社会存在的在线测量进行了讨论。
Despite many of the current social presence measures relying heavily on subjective post-test questionnaires, some researchers have identified the value of using on-line, behavioural measures. Gaze, and specifically mutual gaze, is known to be related to social perceptions of an interlocutor, as well as facilitating task performance during an interaction [1, 2, 17]. Second Life allows for the investigation of task- based interaction in a highly controllable social environment, whilst simultaneously allowing measurement of eye movements (using a head-mounted eye-tracker). A paradigm for measuring eye movements of a user during interaction with an avatar or agent is presented. The potential for using this paradigm to investigate the use of mutual gaze as an on- line measure of social presence is discussed.