Interactive manipulation and display of surfaces in four dimensions

Interactive manipulation and display of surfaces in four dimensions
复制标题

四个维度表面的交互式操作和显示

DOI:
--
复制
发表时间:
1992
期刊:
ACM Symposium on Interactive 3D Graphics and Games
影响因子:
--
通讯作者:
D. Banks
D. Banks
中科院分区:
--
文献类型:
--
作者:
D. Banks

文献摘要

被引文献

相似文献

4空间中的曲面在投影到3空间时通常会产生自交。当曲面在4空间中刚性旋转时,投影曲面的几何图形会发生变化。本文介绍了与这样的曲面交互,恢复投影破坏的几何和深度信息,计算投影到3-空间时的交点和表面,以及计算投影到屏幕时的轮廓和表面的技术。这些技术是名为Fourphront的交互系统的一部分,该系统使用Pixel-Plane 5作为图形引擎。
Surfaces in 4-space generally produce self-intersections when projected to 3-space. The geometry of the projected surface changes as the surface rotates rigidly in 4-space. This paper presents techniques for interacting with such a surface, for recovering the geometry and depth information that the projection destroys, for computing the intersections and the surface when projected to 3-space, and for computing the silhouettes and the surface when projected to the screen. These techniques are part of an interactive system called Fourphront, which uses Pixel-Planes 5 as the graphics engine.