3‐D visualization and animation technologies in anatomical imaging

3‐D visualization and animation technologies in anatomical imaging
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解剖成像中的 3D 可视化和动画技术

DOI:
10.1111/j.1469-7580.2009.01165.x
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发表时间:
2010
期刊:
影响因子:
2.4
通讯作者:
J. McGhee
J. McGhee
中科院分区:
医学3区
文献类型:
--
作者:
J. McGhee

文献摘要

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本文探讨了三维计算机艺术家从临床扫描数据中提取三维计算机生成图像(CGI)的方法。科学图像的解释,如磁共振成像(MRI),仅限于临床或科学背景下训练有素的医生的眼睛。在这里描述的研究工作中,MRI数据由3d计算机艺术家使用数字动画师的工具进行可视化和解释,以导航图像复杂性并扩大交互。在这个过程中,人工制品跨越了学科;它不再局限于它的诊断起源。它成为一个具有视觉属性的物体,如光线、纹理和构图,以及它自己的视觉美学。这些视觉属性的引入为外行用户提供了一个改进可访问性的平台。该论文认为,这种更加手工的临床数据可视化方法作为临床医生和患者在会诊期间的沟通工具,在现实世界中具有潜在的应用。
This paper explores a 3‐D computer artist’s approach to the creation of three‐dimensional computer‐generated imagery (CGI) derived from clinical scan data. Interpretation of scientific imagery, such as magnetic resonance imaging (MRI), is restricted to the eye of the trained medical practitioner in a clinical or scientific context. In the research work described here, MRI data are visualized and interpreted by a 3‐D computer artist using the tools of the digital animator to navigate image complexity and widen interaction. In this process, the artefact moves across disciplines; it is no longer tethered to its diagnostic origins. It becomes an object that has visual attributes such as light, texture and composition, and a visual aesthetic of its own. The introduction of these visual attributes provides a platform for improved accessibility by a lay audience. The paper argues that this more artisan approach to clinical data visualization has a potential real‐world application as a communicative tool for clinicians and patients during consultation.