Tickle: a surface-independent interaction technique for grasp interfaces

Tickle: a surface-independent interaction technique for grasp interfaces
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Tickle:一种用于抓取界面的独立于表面的交互技术

DOI:
10.1145/2460625.2460654
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发表时间:
2013
期刊:
Proceedings of the 2016 Symposium on Spatial User Interaction
影响因子:
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通讯作者:
Michael Rohs
Michael Rohs
中科院分区:
--
文献类型:
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作者:
Katrin Wolf;R. Schleicher;Sven G. Kratz;Michael Rohs

文献摘要

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我们提出了一个由运动传感器组成的可穿戴界面。由于该界面可以戴在用户的手指上(作为戒指)或固定在手指上(用指甲油),因此由手指手势控制的设备可以是任何通用物体,只要它们具有用于接收传感器信号的界面即可。我们实现了四种手势:点击、释放、滑动和倾斜,所有这些手势都可以用握住设备的手指来执行。在一项用户研究中,我们测试了手持式平板电脑背面食指的手势适当性,该平板电脑的背面提供了三种不同的外形尺寸:平面、凸面和凹面(底切)。对于所有三种形状,手势性能同样出色,但在所有表面上,俯仰表现均优于滑动。所提出的界面是普适计算理念和与抓取对象无缝交互愿景的一个例子。作为初始应用场景,我们实现了一个相机控制,允许使用我们在普通单反设备上测试的手势来配置亮度。
We present a wearable interface that consists of motion sensors. As the interface can be worn on the user's fingers (as a ring) or fixed to it (with nail polish), the device controlled by finger gestures can be any generic object, provided they have an interface for receiving the sensor's signal. We implemented four gestures: tap, release, swipe, and pitch, all of which can be executed with a finger of the hand holding the device. In a user study we tested gesture appropriateness for the index finger at the back of a handheld tablet that offered three different form factors on its rear: flat, convex, and concave (undercut). For all three shapes, the gesture performance was equally good, however pitch performed better on all surfaces than swipe. The proposed interface is an example towards the idea of ubiquitous computing and the vision of seamless interactions with grasped objects. As an initial application scenario we implemented a camera control that allows the brightness to be configured using our tested gestures on a common SLR device.