Towards more effective gamification: Does deploying semiotics help design better perceivable badges?

Towards more effective gamification: Does deploying semiotics help design better perceivable badges?
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实现更有效的游戏化:部署符号学是否有助于设计更好的可感知徽章?

DOI:
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发表时间:
2018
期刊:
International Conference on Computing: Theory and Applications
影响因子:
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通讯作者:
Amir Matallaoui
Amir Matallaoui
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文献类型:
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作者:
Amir Matallaoui

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根据定义,游戏化是游戏设计元素在非游戏环境中的应用。这种游戏化的部署通常会在当前任务的基础上增加一层复杂性。因此,为了最大限度地减少所造成的认知负荷,我们认为,考虑到游戏化美学与部署不同的和精心设计的游戏化机制一样重要。目的:在本文中,我们将讨论在教育、健康和工作等严肃环境中部署游戏化所带来的认知过载。因此,我们强调应用符号学(符号理论)等既定设计理论在减少认知负荷方面的重要性。方法:因此,我们设计了一个定量研究,我们邀请了不同年龄和背景的参与者。这项研究由一系列谜题组成(取自我们之前的研究),设计了两个具有不同徽章(图标)的成就系统。之后,参与者必须回答与他们对两种成就系统的看法有关的各种加权问题。假设:在这项工作中,我们认为,徽章,其图标设计考虑到符号理论比徽章,其设计没有遵循这一理论更好地感知。
Context: By definition, gamification is the application of game design elements in non-game contexts. This deployment of gamification usually induces a further layer of complexity on top of the current task. Thus, to minimize the caused cognitive load, we argue that taking account of the gamification aesthetics is as important as deploying different and elaborated gamification mechanics. Objective: In this paper, we deal with the cognitive overload made by the deployment of gamification in serious contexts such as education, health and work. We thereby emphasize on the importance of applying established design theories such as semiotics (the signs theory) in reducing the caused cognitive load. Method: We have therefore designed a quantitative study, to which we have invited participants with different ages and backgrounds. The study consists of a series of puzzles (taken from a prior study of ours), to which two achievement systems with different badges (icons) were designed. The participants have afterwards to answer various weighted questions related to their perceptions of both achievement systems. Hypothesis: In this work, we argue that badges, whose icon design takes consideration of the signs theory are better perceived than badges, whose design did not follow this theory.