CoboChild: a blended mobile game-based learning service for children in museum contexts

CoboChild: a blended mobile game-based learning service for children in museum contexts
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CoboChild:为博物馆环境中的儿童提供基于游戏的混合移动学习服务

DOI:
10.1108/dta-05-2016-0042
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发表时间:
2018
影响因子:
1.6
通讯作者:
Judy C. R. Tseng
Judy C. R. Tseng
中科院分区:
计算机科学4区
文献类型:
--
作者:
T. Hsu;Hsin;Chuang;Judy C. R. Tseng

文献摘要

被引文献

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本文的目的是开发一种基于移动游戏的混合学习服务,称为 CoboChild 移动探索服务(以下简称 CoboChild),以支持儿童在虚拟游戏世界和博物馆物理空间混合的环境中学习。应用情境学习模型(CML)来考虑影响博物馆学习的相关影响因素,促进儿童持续学习和重温的动机。CoboChild提供了一个基于主题的游戏学习环境,促进儿童与展品和其他参观者的互动。台湾国立自然科学博物馆(NMNS)已实施实用系统。通过问卷调查CoboChild是否能够有效履行CML,并评估对博物馆学习的影响。CoboChild有效履行CML,以促进儿童在基于移动游戏的混合学习环境中的互动体验和重温动机。大多数孩子形容该系统提供了富有成效的游戏性,同时提高了他们对展览和学习体验的解读。CoboChild考虑了相关情境对儿童在博物馆学习的有效支持的影响,为儿童构建了一个以儿童为中心、高度集成的混合学习资源的博物馆学习环境。 CoboChild自2011年以来一直在NMNS成功运营。本研究开发了一种基于移动游戏的混合学习服务,以有效支持儿童在博物馆环境中的学习。相关问题的提出可以改进博物馆混合学习服务的设计。这种创新方法可以应用于其他以儿童为中心的服务设计,以吸引儿童在博物馆中的互动体验。
The purpose of this paper is to develop a blended mobile game-based learning service called CoboChild Mobile Exploration Service (hereinafter CoboChild) to support children’s learning in an environment blending virtual game worlds and a museum’s physical space. The contextual model of learning (CML) was applied to consider the related influential factors affecting museum learning and to promote children’s continuous learning and revisit motivations.,CoboChild provides a thematic game-based learning environment to facilitate children’s interactions with exhibits and other visitors. A practical system has been implemented in the National Museum of Natural Science (NMNS), Taiwan. A questionnaire was used to examine whether CoboChild can effectively fulfill the CML and to evaluate the impacts on museum learning.,CoboChild effectively fulfilled the CML to facilitate children’s interactive experiences and re-visit motivations in the blended mobile game-based learning environment. Most children described the system as providing fruitful playfulness while improving their interpretations of exhibitions and learning experiences.,CoboChild considers the related contextual influences on the effective support of children’s learning in a museum, and builds a child-centered museum learning environment with highly integrated blended learning resources for children. CoboChild has been successfully operating in the NMNS since 2011.,This study developed a blended mobile game-based learning service to effectively support children’s learning in museum contexts. The related issues are shown to improve the design of blended museum learning services. This innovative approach can be applied to the design of other child-centered services for engaging children’s interactive experiences in museums.