Real-time rendering

Real-time rendering
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DOI:
10.1201/b22086
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发表时间:
2018-08
期刊:
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影响因子:
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通讯作者:
T. Akenine-Möller;Eric Haines
T. Akenine-Möller;Eric Haines
中科院分区:
其他
文献类型:
--
作者:
T. Akenine-Möller;Eric Haines

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来自出版商:“实时渲染”的第二版是在第一版发布三年后发布的。在那段时间里,计算机图形硬件的发展速度很快:它的速度比摩尔定律快了十倍以上,而且在许多领域的功能都有了显著的提高。反映这些变化的是,第二版将近900页,比第一版的512页增加了75%。所有章节都已更新,新的章节添加了样条和细分表面,高级阴影理论和技术,以及非真实感和基于图像的渲染。与第一版一样,这本新书融合了扎实的理论和实用的建议,对学生、专业人士和爱好者都很有用。
From the Publisher: The second edition of "Real-Time Rendering" comes three years after the release of the first. In that time computer graphics hardware has evolved at a rapid rate: it is more than ten times faster (outstripping Moore's Law) and the functionality has increased significantly in a wide range of areas. Reflecting these changes, this second edition is almost 900 pages long, 75% larger than the 512 pages of the first edition. All chapters have been updated, and new chapters added on spline and subdivision surfaces, advanced shading theory and techniques, and non-photorealistic and image-based rendering. As with the first edition, this new book is a blend of solid theory and practical advice, useful for students, professionals, and hobbyists alike.