Developing social virtual worlds using NetEffect

Developing social virtual worlds using NetEffect
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使用 NetEffect 开发社交虚拟世界

DOI:
10.1109/enabl.1997.630806
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发表时间:
1997
期刊:
Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises
影响因子:
--
通讯作者:
K. McGee
K. McGee
中科院分区:
--
文献类型:
--
作者:
T. Das;Gurminder Singh;A. Mitchell;P. S. Kumar;K. McGee

文献摘要

被引文献

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本文描述了neteeffect,一个用于开发、支持和管理大型、富媒体的3-D社交虚拟世界的基础设施,供数千个地理上分散的用户使用低端计算机(pc)和调制解调器。它以工具包的形式被模块化为六个组件,简化了基于网络的虚拟世界的开发。NetEffect将整个虚拟世界划分为社区,在一组服务器中分配这些社区,并在客户端通过社区移动时将客户端从一个服务器迁移到另一个服务器。它特别注意最小化网络流量,特别是必须通过服务器的流量。儿童虚拟世界“历史之城”(HistoryCity)是在neteeffect上开发的,目前正在新加坡进行beta测试。
This paper describes NetEffect, an infrastructure for developing, supporting, and managing large, media-rich, 3-D social virtual worlds for use by several thousand geographically-dispersed users using low-end computers (PCs) and modems. It has been modularized into six components, in the form of a toolkit, which simplifies the development of network-based virtual worlds. NetEffect partitions a whole virtual world into communities, allocates these communities among a set of servers, and migrates clients from one server to another as clients move through the communities. It devotes special attention to minimizing the network traffic, particularly the traffic that must go through servers. HistoryCity, a virtual world for children, has been developed on NetEffect, which is being beta-tested for deployment in Singapore.